Showing posts with label the new 52. Show all posts
Showing posts with label the new 52. Show all posts

Saturday, December 31, 2011

2012 Preview: DC's New 52 Ever Expanding


Just like the "Big Bang" pushing the edges of our universe ever outward, DC Comics' New 52niverse has been expanding every month, and by the look of these sneak peeks we've just received, they aren't slowing down going into 2012!

The titles I've been reading have reached major peaks that provide a sort of cliff hanger leading into the new year...or rather a launching point for a higher level of action to start the year off right. Animal Man has been confronting The Rot and will soon need the strength of Swamp Thing to come out alive. Batwoman has had a major shakeup in her nightly Bat-tivities, forcing her to make a choice that may put her at odds with big poppa bat himself. And the Justice League? Ohhh..they have just started their battle with the being known as DARKSEID!! Can you dig it? I knew you could. There is zero chance of me abandoning any of these titles, but since you may be aware I read just about all the 1st issues of the new 52, here's a run down of what I abandoned and what I'm sticking with.


Action Comics - This had a strong start with a Superman I really enjoyed watching in action, but there was just something missing in the story to grab me and hold me past issue 2.
Catwoman - Batsex. hm. I'm not a prude or anything, but if I wanted to watch Batman have sex, I'd search for those freaky Anime sites where budding young artists spend their nights drawing lurid pictures of their favorite comic characters entangled much like a Kama Sutra with bad comic art. Not for me.
Batwoman - The sheer beauty of this book would keep me coming back for a while, but this story is so interesting and original, I look forward to the next book more than any others. Batwoman pushes the boundaries of what you have come to expect from a "Bat Family Book" and I wish the other Bat titles would soak up some of that raw energy.
Batgirl - I loved the first issue, so why didn't I buy number 2? This may have come down to expense. I could only afford so many books a month so only the ones I absolutely couldn't live without made the cut. While watching Batgirl in action was a blast, it just wasn't enough.
Nightwing - I read Nightwing for years and have a stack of trades to prove it. Out of the gate, the direction the book was taking didn't make me want to continue. I'm an old dog not looking for any new tricks, admittedly, but in this case, it seemed the creators were trying to capture that old feeling and it showed.
Justice League Dark - Too many characters I was unfamiliar with sort of leering at each other or shooting the unholy stink eye. Way too heavy for me with too many characters I care nothing for...which is funny because I love the hell out of Hellblazer. That may be my consistently favorite book of 2011!
Deadman - Zero interest in following this story. Just very unappealing. On top of that, one comic suggested Deadman was still alive while this one brought back that old body jumping story line. Confusing!
Hawk and Dove - I can't handle pages upon pages of people bearing their gums at each other. Sorry, Rob. Dick comment, I know.
Swamp Thing - You know, I wish this comic were grabbing me more, and the visuals are cool enough to keep me coming back every month, but I'm on the edge. If things don't pick up soon (which they look to be), I'll bow out.
Animal Man - Hooked. Completely. It's vicious and interesting and fun and oddly real all at once. Did I ever think I'd be reading Animal Man??!! NOPE!
Men of War - I stuck around for three issues but there doesn't seem to be much interest in setting up a unified story line, so there isn't much to keep me plugged in every month. I might go back if I have some extra cash to spend, but as of now I'm onto other books.
Red Lanterns - Read issue 1 and wasn't compelled to continue. The characters are so different from what was set up previously, and I felt the changes weren't for the better. Not sure what I was expecting from the monthly tale of blood acid spewing aliens, but I'm not into what I was handed.
Batman - Allllllmost hooked, but I keep falling off. It may be my love for Batman and Scott Snyder that makes me come back after missing a month, but something is keeping me at bay. I think the focus on one bad guy I'm not familiar with who has little personality is playing a big part in my apathy.
Wonder Woman - The horse beheading in issue one turned me off. I write for a horror website as well, so It definitely isn't my own timid nature holding me back. It's just a little red for what I've come to expect from WW.
OMAC - Ridiculous...fairly formulaic...over the top...and I'm loving every minute of it. It could be that I'm just revisiting my youth with the style in which these tales are written and certainly the art applied to every panel..and that seems to be enough for me! If there were several more titles done in this style, I'd probably get bored very quickly and ditch the lot. The promise of mainstream characters appearing in this book in the future will surely keep me coming back for the time being.
Red Hood and the Outlaws - Love the art, love the writing, love the take on all three main characters. If this book had lips we'd be making out. Non stop fun at every turn with a dash of sexy thrown in, but not over done. It also amuses me that the characters seem to not give a crap about each other on the surface, but they can't seem to walk away. The dynamic is excellent.
Justice League International - Held on for two issues and just got bored. Nothing more to it. If I'd cared more for this group of characters, it might have helped.
Frankenstein, Agent of SHADE - I really thought this book was trying way too hard to be Hellboy and the BPRD. Strike one. I'm also reading Marvel's Legion of Monsters which is 10 times more fun..so strike two. That's all I need. 2 strikes. I don't play sports.
Suicide Squad - I don't think i made it past issue 1, and me not remembering if I even got to issue 2 isn't a good sign. Catman's team was just way more fun, engaging, and better written than this.
Justice League - My love of this team is the only thing holding me in. The snappy banter is becoming a little repetitive, so I hope DC notes this and picks up the pace now that Darkseid is on the scene. They've probably got me for 2 more issues before I get distracted by shinier things.


These are the titles I had any strong feelings about. Honorable mentions go to Aquaman and I, Vampire which had great first issues but lost to stronger titles that lurched at my pockets and nabbed my cash before I knew what was happening. Gotta be quicker, boys! Other books I've been reading (in sigle issue format) include Legion of Monsters, PIGS and Buffy Season 9. Last year I was all about Marvel, and while I still pick up trades of Deadpool, I seem to have completely gone over to DC when buying single issues. Never thought that would happen!

Monday, September 19, 2011

DC's New 52 : Week 4 Reviews

Just like that guy in that movie always says .. "Here we go AGAIN!!" I would like to start this round of reviews with a statement that will sound odd coming from me. As a writer for Dread Central, I am no stranger to blood and guts with my coffee and bagel first thing in the morning. That said, it is a rare moment when a movie, book or other form of media catch me off guard with content dripping with the red stuff. I have, however, come to realize that when these elements are placed in a certain way alongside the story, character development and fit the tone of the film, the entire project is the better for it. Just cutting people to shreds and flinging organs doesn't do it for me, and I find the public agrees with me, as is reflected in reviews and box office results. I respect what DC Comics is trying to do in bringing a more realistic feel to their books as well as a grittier, almost angrier world for their heroes to shine through, but this constant display of gore for the sake of gore isn't very satisfying. I've read DC comics for years now and only dropped off a couple of years back when I lost my connection with the characters I loved and saw DC shifting other characters so violently as to not make any sense. I get that this is to be looked at as a "new beginning", but does every book need to include bloodshed and a dismemberment of some sort?! I honestly don't know what the creators are going for here, but I would advise them to be very careful. I don't expect a great deal of the new readers they are targeting are also fans of gratuitous gore and the readers who have been here all along would probably read a horror comic if they were looking for such things. Oddly, the books that were pushed on me AS horror titles present the subject matter with the quiet intensity of a great horror film, exploring the human element as much as the abject terrors they face. Perhaps, your hero books could learn a lesson from them.

Nuff said..on with the show!! Last week was a mixed bag of dislike and like, but I'm happy to report this week's batch left me with far more to smile about.

Batman #1 - You know the story. A boy witnesses his parents brutally murdered in a botched robbery attempt. Bruce Wayne grows up hard, traveling the world to find experts who would teach him the skills he could use to strike fear into the criminal elements of Gotham City and more importantly, survive the experience. In his time as The Batman, Bruce has had three sidekicks and a son, brought his brand of justice to the world through specially trained heroes following his code and even conquered death itself. Now, we return to Gotham; a city intent on tearing itself apart with new twisted individuals bent on terror around every corner. Bruce Wayne is back in the cowl, ready to pummel anything that goes bump in the night, armed with cutting edge bat weaponry and the most high tech gear the Bat Cave could house, now available at his finger tips.

So, how do we re-introduce Batman to the world? We throw the entire populace of Arkham Asylum at him! Right out of the gate we see Batman doing what he does best; namely taking down his top villains with the crunch of bone and crashing of glass as his theme music. To be sure, this is the most clever way to say to those old school readers "Settle down! As you see, all your favorite baddies are still kicking in the New52, albeit with some slight tweaking to their looks here and there." Happily, you'll find these re-designs not far from anything we've seen in the past and nowhere near as drastic as those in "The Batman" cartoon which had Joker running around barefoot with a straight jacket on. I will point out an appearance by The Joker which had him sporting the slit-mouth look rather than the classic mug they already established in Detective Comics #1. Odd, but not unforgivable in the context of this story. This is a "getting to know you" issue on one hand, while in the other, a way to show die hard fans what is new in this universe. Gordon still meets a shadowy figure on a rooftop from time to time, the Bat Cave still sports a giant penny and robotic dinosaur, Dick Grayson is still up for a little backup if the situation calls for it and Tim Drake and Damian Wayne are still very much welcome at Wayne Manor. Oh..and Alfred is not CGI. Most importantly, Batman #1 sets a tone. This is Gotham, and it belongs to The Bat. He's got every street wired and every good man on his side...and he'll need all this in play when a savage new killer surfaces, making him doubt the goodness in those men he holds closest. Batman #1 is constantly entertaining, parading out old friends (good and evil alike) to present a force for hope amid the chaos threatening to swallow this city whole every day. This is CLASSIC Batman at its finest with a sharp look to compliment those dark alleys and crazed expressions while also enhancing the humanity behind every genuine smile and snarky smirk. If the tone and tempo of this book are any indication, we are in for one excellent ride.

Birds of Prey #1 - Meanwhile, in another part of Gotham City, a reporter is hot on the trail of some super powered femme fatales who beat back the big bad and aren't supposed to exist...sort of like the A Team with boobs. OK, not really, but I was dying to make the comparison. For the ladies of the DCU, it is business as usual with Black Canary (a blond with exceptional fighting skills and a scream that can shatter your skull) and Starling (who shows little more power than some killer moves and a punk rock attitude) battling creeps straight out of a Metal Gear Solid video game for pretty much the whole issue. It may be a bit of a spoiler, but I couldn't write less about this issue if I tried. I've never read an issue of a comic that had so much action while absolutely nothing is happening. You barely get introduced to the main characters and by the finale, you have no sense of a plot forming. It seems as if the writers were reaching for a detective story feel with plenty of inner monologue from Black Canary, but it lacks any sort of intensity or style to pull it off. What's left is the merest hint of a mystery with time jumps and the reader left in the middle of it all, wondering which way they should be facing. Sadly, Birds of Prey left me flat.

Catwoman #1 - Selina Kyle is the Catwoman. Adrenaline junkie, sexually aggressive predator and genuine force of nature would describe her best. Once she crashes into your life, you'll never be the same. We join Selina doing what she does best..fleeing those who would put a bullet between her eyes! Diving in head first is really the best way to enter Catwoman's world. It's how she lives, after all. Now it is time to scare up some quick cash, so buckle up. Selina seems like a slightly unhinged girl, so going to work means equal parts sex and violence..and tonight's menu will see more of the latter. This book goes from 80mph to a relaxing 30 and back up to 90 before you can blink. Watch Catwoman slide through danger as if she were untouchable with blood drenched claws and a smile on her face, then return home to her family of kitties who make her appear almost normal. Almost. Catwoman is a manic whirlwind flight through yet another side of Gotham City. It may be prettier, but it is just as dangerous. The look of the comic utilizes a slightly more artistic take on the standard "hero art" playing on the lush shades of color that exist in the city at night, giving the book a sort of sex appeal. I had a great time blowing through this psychotic read up until the last pages which threw a visual at me that is forever burned into my eyes. It's something you can't unsee, and you may endlessly debate if you ever wanted to see it in the first place. There used to be a fine line walked in super hero comics. Sure, they often soak the panels in blood for shock value, but those more intimate moments were best left alluded to. Now the lines are blurred in the New52. All the old rules are out the window..and I'm not sure I like it. In this instance, going too far almost ruined the whole experience for me. I'm going to be very interested to hear what the rest of you say about this comic in the days after it's release. As it stands, I may not be returning to this title. If you thought the last page of Detective Comics was a little over the top, you haven't seen anything yet.

DC Universe Presents #1 - Here is your all purpose introduction to Deadman AKA Boston Brand, who squandered his life in empty pursuits, stepping on those he felt were lesser than him along the way. His demise reminds us that there is always a bigger shark in the sea. In death, Boston strikes a bargain to work off his bad karma by aiding those lost souls living empty lives, and with every victory, he comes one step closer to eternal peace. How exactly he goes about steering them toward a more fulfilling life is unclear to me. It involves him jumping into their body and living their life for a time, but how does that help them to grow as a person if they are no longer in control? Questions aside, the writing in this book is engaging, so you'll fly right through it. The body jumping aspect of Deadman's power also allows for some lighter fun as he seeks the help of those with a heartbeat and is none too subtle about it. The look is as moody as the content with each shadowy setting lending excellently to the manifestation of Deadman's power which envelopes his host in a pink glow. It is all very appealing. Though there are some lighter moments, the bulk of this introductory story is deep and brooding, so be prepared for drama before you step in. I'll be sticking around for at least one more issue to see where the actual plot is going. I've got an understanding of his powers and the many lives he has lived, so now we can see what this guy in tights does to make the world a better place.

One note: In Hawk and Dove, I'd swear we are looking at post "Blackest Night" Deadman..who is actually LIVE man..as in back from the dead. If that is the case, why are we following the exploits of still dead Deadman in this book? For a cohesive new universe, I sure do find myself confused more often than not.

Green Lantern Corps #1 - Somewhere out in the cold of space, aliens are SCREAMING. Toss another hero book into the "may as well be horror" pile! GL Corps opens up on a detention center set upon by some vicious, relentless force that is short on words and long on bloodshed. After this quick intro to the book's big bad, we jump down to Earth where Guy Gardener and Jon Stewart are dealing with human problems for once. Fortunately, they are still Green Lanterns and can leave behind our mundane existence whenever the mood strikes them. This reminder that the human Green Lanterns may still face problems that are constantly echoed in a "street-level" book like Spider-Man is a refreshing change from the GL stories I've grown accustomed to. Before long, it is time to take action, so we follow our boys alongside a handful of ring slingers to hunt down the seemingly unstoppable menace we began the book with. The layout of this comic will be familiar to anyone who has watched a great movie. The main characters are not introduced directly as much as they are dropped in our laps in a situation that allows us to take in the breathe of their personality. The writing keeps these moments real and highly enjoyable. In counterpoint, the horrific nature in which the unseen villain strikes in between those human moments builds the tension throughout the book, as we know these forces are destined to clash. To say I'm looking forward to the hunt for this kill-crazy alien and the epic battle that is sure to come from that meeting is an understatement. GL Corps has all the beats of an excellent, action packed Scifi film with the horrors of an ultra creepy Resident Evil scenario thrown into the mix, creating a cosmic tale that's just too good to pass up. Snap this one up while you can!

Legion of Super-Heroes #1 - Back into space with the Legion, a group of young space heroes keeping the peace in the universe in the 31st century. Wasting no time, the book drops us planet side for the start of a mission requiring some degree of stealth. The familiar faces of Chameleon Boy, Phantom Girl and Ultra Boy are present with Chemical Kid and Dragonwing bringing up the rear. We get a brief taste of each character's personality before heading back to Legion HQ for additional beats with Mon-El and Brainiac 5 and quick cameos from Cosmic Boy, Element Lad, Dream Girl and Comet Queen. The action is very slowly ramping up on the alien planet while the rest of the Legion discuss things that seem at the epicenter of those events that created DC's New 52. Flashpoint is named directly! For those who have been trying to unravel the riddle of the "Pink Lady" and her suspected link to Time Trapper, this is the book where Glorith lives and quietly wishes she could master time to undo the horrible things she has seen. Shades of things to come if you ask me! The book is somewhat slow, no doubt mired in its need to give you a sense of each character's personality....all 20 of those characters. Yawn. The real action doesn't begin until the last 4 pages or so and doesn't amount to much. Those that have read Legion before will probably be very happy to see their familiar friends still in action. For someone unfamiliar with this book and it's heroes, the events can be confusing and tedious with very standard hero art lacking in any spectacle to wake up your tired eyes. If the art inside were anything like the dynamic cover, I probably would have payed more attention to the story. As it is, the plot will probably reveal itself to be just as integral to the whole of the 52 as Stormwatch is said to be, but I'll most likely sleep right through it.

Nightwing #1 - Now we are talking about a character I know a thing or two about! I followed the tales of Dick Grayson as he took on a place more savage than Gotham to prove his skills were worthy of Batman's pride. I stuck around as Dick moved to New York when DC seemed to be trying to ground their universe in our reality. The stories were still wildly creative and fun, so I continued on. The Batman went to his grave and Dick took on the mantle..and I was out. Dick proved to be a lesser Batman, prone to fits of anger and lacking in the detective skills that made Bruce Wayne second to none. NOW, Bruce has returned, allowing Dick to get back into his speed suit and take to the rooftops, looking for trouble in the town he cut his teeth on... Gotham! The writers of this book recapture the light nature of Dick who is just as human when he is on the hunt as when he is in street clothes. This humanity does not diminish the action as we follow Nightwing into battle delivering strikes you can feel through the panel, thanks in no small part to art capturing the speed and ferocity of these moments with eerie realism. As Dick's past catches up with him, a newcomer to the city starts making a name for himself...at the point of a knife. Remember those jarring moments of horror I discussed in my opening rant? Nightwing has one of those which proves to be so nasty you almost don't want to continue on. Luckily, this is just a quick beat, and though it did sour my overall experience, it didn't ruin it so much that I am done for good. There is enough vintage Nightwing action in this book to make me come back for more, but DC had better chill on the Nightmare on Elm Street level violence! I'd like to have some fun without the bloodbath from time to time.

Quick Note: Read Batman first, then Nightwing. It seems Batgirl 2 will spill over into this story line as well.

Red Hood and the Outlaws #1 - DREAMTEAM!! Take the arrogant swagger of Arsenal paired with the borderline psychotic excellence of former Batman protege Red Hood, backed by the sheer power and raw sex appeal of Starfire and you've got a recipe for AWESOME! As you flip to page 1, you'll quickly find the art is just as engaging as the images on the cover. This is not your typical men in tights book. The action kicks off fast and furious like a well timed comedy skit with armed soldiers dropping like flies at a rate that would make Deadpool blush. Basically, it's a Bruce Willis movie. Snappy banter and explosions just make my heart happy. After we escape the flames, the meat of the story kicks off as Red Hood AKA Jason Todd is briefed on some mystical horrors happening in other parts of the world and our anti-hero seems to already know where to point his guns for justice. This book has more charisma than any 10 comics on the shelves today. I never thought I'd have so much fun watching three fairly self involved characters interact. While the first half of the book boasts action that goes off the rails, the second half packs in some hysterical conversations including a reference to past comics and their relevancy to our orange skinned hotty that will make you fall out of your chair. This comic is an overflowing glass of kick-ass and I can't wait for #2!

Supergirl #1 - If our DC history is still primarily intact, then Superman cashed on planet Earth as a baby, allowing him ample time to adjust to the ways of human beings and the effects our sun has on Kryptonian physiology. Supergirl...has no such luck. It seems Supergirl went from a normal life on her home planet to a crash landing on a strange new world in an instant, but she has no time to figure out why as a military force converges on her location, intent on her capture. Amazing powers manifest as robot attackers move in and we have a recipe for chaos. The art style chosen lends to the relentless action with frenzied panel placement helping to toss you around as you try to follow every super-charged clash. You will DEVOUR this comic in under 5 minutes and love every minute of it. It's an all out super battle introducing the Girl of Steel to a new audience through a flurry of confusion, pain and anger..much like the average day of any teenage girl (except this one might be able to throw a tank at you!) This book is crazy fun.

Wonder Woman #1 - An ominous figure casts a spell allowing him to find that which he desires. At that same moment almost a world away, a being summons creatures born of carnage. In an instant, the life of a girl named Zola will be changed forever and only Wonder Woman may be able to spare her from the horrors that seek her out. The story takes off like a wild horse broken free of it's fence and takes next to no opportunity to tell a story or allude to a plot beyond the normal sort of "Girl of Destiny" shtick I'm going to assume. Honestly, I have no idea what is going on here. It's like I sat down in the middle of the movie and now I have to hope for a little exposition to catch me up. No such luck. Details are revealed and remain meaningless. Violence is displayed with great pride and lack impact without any sort of context. Oooo..more blood. So what? I'm so damn desensitized at this point I'd welcome a 4 hour director's cut of Seven. I have far too many gripes about this book, so I'll just stop here. Let's just say I wasn't feeling it at all. I will note that I recently had a great time reading Gail Simone's Wonder Woman, so maybe that bar is set way too high now. The Wonder Woman of the New 52 is just lacking on all counts. This is no fun.

WEEK 3 REVIEWS!
WEEK 2 REVIEWS!

Tuesday, September 13, 2011

DC's New 52 : Week 3 Reviews

Week 2 seemed like only yesterday and now Week 3 is only a day away!! We plowed through 11 titles last week but unfortunately, we are a little short for this run. I suppose DC are doing their best to accommodate all their website buddies, so we've only got 7 titles to talk about this time around. Let's get right into it!

Deathstroke #1 - When Marvel and DC 's concepts cross over, it is often easy to see which company hit first. In the case of the "Merc with a mouth" known as Deadpool, it is widely known that Wade Wilson is a sort of parody of Slade Wilson, the man called Deathstroke. Over the years, Deadpool has attained legendary status, overshadowing the character the boys at Marvel ripped off. We all knew who Deathstroke was, but rarely got to see him in the spotlight a badass like him seemed to deserve. All that is about to change. This is the story of Deathstroke the Terminator, possessing of enhanced speed and strength, proficient in just about every weapon on the planet, all backed by a brain that can detect a flicker in a trigger finger and plot your next 6 moves before you make them. Our introduction to the man is as blood soaked as you might expect before Slade takes a meeting outlining his next job. The task at hand requires that he take on a little backup...but Slade isn't known for playing well with others. Where Deadpool's books are manic and entirely ridiculous, Deathstroke's book is ANGRY! This comic is a seething, relentless thing..short on talk and big on action. This is not to say you won't find a laugh here and there, but they'll most certainly get filed in your "that's just wrong" folder. We get to watch the man work without hesitation. There is no emotion behind his violent actions, but there is a certain degree of satisfaction that shines through. Slade is a problem solver, and the primary problem is always how to take down a foe as efficiently and quickly as is possible. No need to break a sweat if you know what you're doing. This introductory story gives you just enough to get a taste of the man's demeanor, the life he lives and shades of what's to come. It is also worth noting that the writers take a situation that would normally make you groan and prepare to toss the book across the room and turn it into a thing of beauty. This one is going on my watch list!











Demon Knights #1 - It was a time of swords and sorcery. Those idyllic days of Camelot are long dead and an evil wizard named Mordru spreads terror as his Queen sends her Horde on a quest, destroying everything before them. Luckily, for those merely caught in the path of oncoming death, there are a precious few who would defend them. Enter Jason of Norwich; fused with a demon named Etrigan by the wizard Merlin in dire times for a purpose that is, as yet, unrevealed. Jason travels with an ancient woman (or maybe not a woman) named Xanadu and crosses paths with Vandal Savage, Sir Ystin the Shining Knight, an inventor named Al Jabr and a female of assumed Amazon origin named Exoristos at just the right time. The arrival of the Horde thrusts these individuals together as allies, but we know little to nothing about their motivations, so what happens next is anyone's guess. Demon Knights is likable enough and doesn't get lost in the language books like this tend to drown in, chasing away many a comic reader. I'm certain the intention is to convey high action, magic and swordplay as the band of heroes join forces against Mordru, whom we know as a colossal threat from the Pre-DCNew52 timeline. There's no reason to not expect him to be just as powerful, or at least potentially as powerful in this timeline, especially since Stormwatch #1 identified The Demon and his crew as being a force for good in dire times. Any power Stormwatch would respect has to be a formidable one, and the enemies of such would be substantial as well! We also get the sense that the writer didn't want us to be weighed down with the sort of "world in chaos" motif, so the dialogue is kept light, the banter witty and in the closing pages, the monsters...ridiculous. So much time is spent meeting all the players and laying down the thinnest of plots that you will really have to get the second issue just to decide if you'll be returning to see how the story plays out...as it has barely begun. Demon Knights may get by on the strength of pure charisma alone until we actually know what the hell is going on. I'm certainly curious...and absolutely $2.99 worth of curious.











Frankenstein, Agent of S.H.A.D.E. #1 - We talked a bit about DC and Marvel "borrowing" concepts from each other from time to time, but these aren't the only two comic companies on the planet. You may have heard of a little crew called Dark Horse and one of their most popular books, Hellboy? Well Hellboy belongs to an organization called the B.P.R.D. (the Bureau for Paranormal Research and Defense) who travel the globe stomping on monsters seeking to make a lunch of the local populace or, inevitably, try and take over the planet. It is with this knowledge that we introduce you to Frankenstein, Agent of S.H.A.D.E. (the Super Human Advanced Defense Executive..doesn't exactly sing does it) who is seemingly called in to swat down monstrous threats for the body hopping Father Time, and has been doing so for an unrevealed stretch of time (I'd gather it's over 100 yrs), maybe even occasionally alongside his wife; a four armed, green hotty who rocks a hand cannon like no other. For monster fans, I don't even need to continue, do I?! The book is already so weird, it is worth a 5 issue commitment..but I'll sweeten the deal. NOW, a monstrous threat is consuming a tiny town in Washington and Frankenstein must lead a band of "Creature Commandos" into the fray to recover his wife and stop all that chewing on humans nonsense. If claws and fangs weren't enough armament, these Agents of S.H.A.D.E. are also backed by the maddest of SUPER SCIENCE, all watched over by U.N. Science Liaison Dr. Ray Palmer. SOLD, right? We'll make no bones about it...the art is sketchy like another monster book we mentioned...the team is supernatural like another monster book we mentioned and the lead character is old and a loner...like a certain red hero we mentioned...so this book is going to come down to likability for you. So far, Frankenstein has proven to be a multi-faceted comic with interesting, quirky characters, some of which are firmly rooted in DC Comics lore. If they keep their sense of humor cranked up and reveal a plot with more depth than a hellmouth inexplicably opening, this could be a ridiculous amount of fun. Let's see just how weird they can make this title!











Grifter #1 - He's a Grifter (a con man) named Cole...and he can deliver a punch..and is quick with a plan...and was a former government operative of some sort...and we don't know much else. For some reason an otherworldly force has the hots for Cole and pursues him at every turn through human hosts. They've even gotten so close that now, Cole hears them in his head. It's a strange dynamic, and an odd way to introduce a character we need to like enough to want to keep reading. For my part, it's a pass. A guy screaming "GET OUT OF MY HEAD!!" while punching men and women in the face is a plot that only works for Nick Cage. As it stands, I have no idea what is going on and the "mystery" of it all is laid down like a smack upside the head, rather than the creeping shadow it should be. With a-typical super hero comic art and a fairly flat story unrolling, I see no chance for impending fun.











Red Lanterns #1 - You should all be familiar with the Green Lantern Corps; those happy go lucky ladies and gents who fly through space, each defending a sector against evil... but did you know there are other colored rings wielded by aliens with their own agenda? This particular book focuses on the Red Lanterns who spit acid blood and are so consumed by rage they can barely form coherent sentences. Their leader is Atrocitus, sole survivor of his planet. It was amid that tragedy that his Red Lantern powers were born, and so he would seek out others like himself who hunger for vengeance and lack the might to claim it. So..just how do you go about writing an ongoing book starring growly, spitty aliens cast as anti-heroes? First, you kick off the book with all out action with Dex-Starr, the red rage kitty (for those unfamiliar, I shit you not), spill some yellow blood and move onto some sort of plot. The Red Lanterns comic then takes a little time to visit a mudball of a planet called Earth, where we will no doubt be recruiting future Red Lanterns in upcoming issues. Hell, New York alone could provide for an army of rage fueled growlers. Saying anything more about the "plot" will give the whole book away, which spends most of its time strolling along with Atrocitus, telling his story in the hopes of making him..what..sympathetic? I'm sorry, I was under the assumption that we were talking about Atrocitus, the huge alien who handed Abin Sur his ass at the end of a clawed hand and looks as if he wants to bite the heads off of babies??!! I don't want to connect with Atrocitus and his Red Lantern Corps. I want to see them fly off on some rage drunk mission that has far reaching implications for the rest of the universe, perhaps pushed to do so by unseen forces with their own evil agenda, leaving a trail of body parts along the way! I like the concept of the Red Lanterns enough to stick around for one more issue, but with fairly standard art and not much going on thus far, there had better be some awesome turn of events in book two to keep me locked in.











Resurrection Man #1 - Yay. Another book that kicks things off on a plane. A mysterious man awakens on a cold slab discovering strange, new powers at his disposal. With barely enough time to acclimate and follow an overwhelming compulsion for travel, Mitch Shelley finds himself a target of otherworldly forces that have put a high price on his seemingly immortal soul. You see, Mitch isn't you average super hero. The man gets killed and comes back to life, seconds later, possessing of new "gifts" that relate in some way to the manor in which he was killed. This luck of the draw scenario means Mitch can manifest powers as benign as creating a light show from nothing to taking on powers significant enough to allow him a go at Superman himself. Luckily, Mitch is one of the good guys...or so it seems so far. At any rate, the bulk of the book sees Mitch following his nose so to speak, perused by supernatural forces set on punching his ticket for good as well as two stereotypical, sassy hotties with a taste for blood and an agenda of their own. WILL MITCH SURVIVE LONG ENOUGH TO GET AN ACTUAL STORY LINE STARTED??!! Dun dun dun duuuun. It's the first issue and a lot of time is spent giving you a feel for Mitch's personality while sketching out the dark corner of the world he lives in, but the book lacks any sort of concrete feeling. There's no tension, humor or taste of impending dread. All we get is some flat action with an odd looking monster and a promise that Mitch is at the center of something far bigger than himself. There is a bit of poetry to the writing, though. Mitch's inner monologue borders on a classic film noir detective rant, but the look of the book doesn't compliment that style, and sadly suffers for it. Just because you draw a book like a Vertigo title doesn't mean you can force a gritty feeling. I'm hoping now that we've dispensed with the "getting to know you" content, the story is actually going someplace epic. I'm barely hanging on for one more issue, purely on the strength of this one line.. "I taste tears...and I flow away."











Suicide Squad #1 - And now...THE MAIN EVENT! It seems my DC PR reps know I like the oddities, so they've resigned themselves to sending over the "gritty" comics and not the main stream hero stuff. Cut a brother a break! I like Batman too!! Luckily, among the blood soaked books I've reviewed, Suicide Squad feels right at home. In the DC Universe, the criminally insane often wind up at Arkham Asylum. When you are a super powered baddie who has done terrible things, you wind up in Belle Reeve for life on constant lock down. Only one option offers any chance to breathe fresh air once more. The Suicide Squad. Led by Amanda Waller and presumably, powers high up in our nation's government; members of the Suicide Squad are implanted with tiny bombs to assure they tow the line and complete their mission, though the deck is often stacked against them. These are the most expendable of expendable soldiers, and they are assured of that at every turn. Lucky for the reader, the team is made up of some of the most irredeemable villains in the DC Universe, so no doubt, the book will play out like a text book horror film. The more despicable the character, the higher the probability they will get shredded in the freakiest way possible...or at least we can hope for such an outcome. While the crew has members like Chato Satana and Voltaic (the latter of which I couldn't even find in a google search), and a not-so-well-known Black Spider, you could presume a certain degree of unpredictability in regards to potential character deaths. Hell, they could roast King Shark and I'm sure the legions of fanboys/girls would go "Meh..he had it coming." I'm fairly certain Harley Quinn and Deadshot are untouchable...but YOU NEVER KNOW!! Aren't we to assume all bets are off in this new, more realistic universe? The book is nasty and violent, as is befitting the characters in starring roles. Along with the new sex kitten makeover for Harley, it seems Deadshot has new gear and I'll only allude to the hotness of the Halle Berry-esque team leader whom I will not name (but I did somewhere already.) This comic is shaping up to be one mean, dirty, bloody mess. As it stands, the creators went sick house on the content and packed the book with images that would make Hellraiser's Pinhead grin. I'm hoping the writers amp up the black comedy alongside the action, as those responsible for Marvel's Thunderbolts or, not so far removed, the Secret Six, did so well. Let us inside the heads of these evil people to the point where we care about them, then remind us they are sick bastards and we'll be in for a ride we'll never forget. My one request..PICK AN ARTIST!! This book seems to be drawn by two different people; one whose gritty style matches the ultra-violent content and another who draws soft, flat super heroes with little artistic direction. Stick with the gritty and I'll be on board for a long time to come.













Familiar people/organizations revealed in week 3: Black Canary, Savant, Black Spider, El Diablo, Amanda Waller, Scarecrow, Man Bat, The Atom, Vandal Savage, Madame Xanadu, Mordru, Father Time and apparently, all the Red Lanterns.

I'll also note that the "Pink Lady" turns up in all of these books, though in some she is looking a bit mannish. The plot thickens.

Thanks to DC Comics for access! Images from Suicide Squad from TV Guide. Images from Deathstroke from Newsrama. Images from Red Lanterns from IGN. Images from Grifter from iFanboy.

Thursday, September 8, 2011

DC's New 52 : O.M.A.C. the TECHNO HULK!!

New comic book day has come and gone and now you all can decide for yourselves which of DC's New 52 books rule and which revamps just aren't doing it for you. I weighed in with my thoughts on all but two of the books I didn't have access to in a massive 5 page review spread at The Beat! Here's my thoughts on the bastard child of Kirby we know as O.M.A.C....

In my years of attending comic book conventions and talking to hardcore fans, I have noticed one universal constant. If you say the name “Kirby”, you will see a giant sized, child like grin appear. Jack Kirby’s art style launched a thousand imaginations and even today, amid millions of comic books world wide, is unmistakable. It is with a love for this style and an almost mischievous desire to send us hurtling back to our youth that DC Comics allowed a book like O.M.A.C. be made and exist in the same core universe as your favorite heroes. This comic is INSANELY fun. If the art style itself doesn’t have you dorking out immediately, then the content will surely knock you out of your seat, or at least force you to draw attention to yourself as you attempt to read quietly on the train. Yes…they have invented a comic that forces your geek to the surface for all to see. Beware. Dan DiDio recently described the title character as a “Techo Hulk” and I couldn’t think of a more perfect description. When Brother Eye sets this raging monster with the glowing Mohawk on a target, things get pummeled very quickly. When the target is Cadmus, prepare for some resistance. This book is loud, striking, ridiculous, retro and hysterical all at once. I can’t think of a comic more ready to be turned into an 8 bit side scrolling video game. I’m in 100%.

I mentioned very quickly a conversation with Dan DiDio and now you can see the bulk of it for yourself!


DC's New 52 : Dan DiDio talks OMAC by Nomadixxx

Need more coaxing? DC has dished out plenty of eye candy too! ENJOY!









Tuesday, September 6, 2011

The New 52 : Week 2 Mini Reviews!

We've got 11 reviews posted to Heidi MacDonald's THE BEAT! The roundup includes..

Action Comics
Animal Man
Batgirl
Batwing
Detective Comics
Hawk and Dove
Justice League International
Men of War
O.M.A.C.
Stormwatch
Swamp Thing

As Heidi points out, I'm no hardcore comic reader and I'd all but deserted DC Comics when Nightwing became Batman and they made Green Arrow a killer, so you might list me as one of those lost readers DC wants to win back. 11 books later and I'm shocked to holy hell. The new 52 ranges in style from gritty and blood soaked to balls out ridiculous fun! They even found new ways to tell old stories we never thought could be reinvented. THIS is the experiment we've been waiting for and I seriously hope you all enjoy it as much as I did. At any rate CLICK THIS LINK and dive right in!

If you'd like to see more detailed reviews of the books like we did for Batgirl, Animal Man and Justice League International, give a shout and be loud!